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Tagged: Pricing

11 September 2007

Pricing is always somewhat of a black art, and a subject about which there is precious little written with regard to web applications. It’s something I’ve always been fascinated by. The question of how to price our web application, Litmus, was subject to countless hours of discussion. Here I’ll discuss some common factors and hopefully help spark some ideas which can help you decide upon the price of your own application.

Billing cycles

Hobbyist, consumer products (think Flickr) often charge annually rather than monthly. If your monthly fee is only $3 it’s going to be easier for everyone involved to charge $35 a year, rather than bill in such small increments. For this article I’ll focus on services billed monthly.

Price plans

Most services have a range of price plans to cater to different customers. This is basic market segmentation — getting the most money from the people who can afford to pay more.

In my opinion it’s good to keep the number of plans down to about 3 or 4. With more than that it becomes more complicated than it needs to be. Harvest do a nice job with three very straightforward plans.

Harvest pricing

DropSend’s pricing could be considered too complex. The gap between $5 and $9 is very small. As a business purchase, if I’m willing to part with $5 I’ll be willing to spend $9. I’d suggest dropping the $5 plan and just go straight to $9.

Dropsend pricing

Price points

If you look around at other web applications, the monthly fees tend to hover around similar price points:

  • $5
  • $10
  • $20
  • $50
  • $120

Doubling the price with each plan feels neat. That said, it’s important that the value provided increases proportionally to the price, or better. Take Basecamp: $12 for 3 projects, $24 for 15. Feels like a good deal.

For our service we presently have two price plans — one around $50 and one around $150 (I say “around” because we bill in Euro). Customer feedback seems to indicate that people would appreciate a more limited, lower-priced plan. As a result, we may add something around the $20/month mark. This is in keeping with the price points above, yet keeps our total number of plans straightforwardly small.

Setting the price

Two years ago, when we first launched, we priced ourselves slightly under our main competitor, Browsercam. We pretty much took their price plans and reduced them slightly.

I don’t think that’s the right way to go about it. As other people have said before me, the price sends a message about the quality of your product. We feel ours is better, so in reality we should be charging more (we now are).

Usually for web applications the costs involved are fairly minimal. It doesn’t make sense to use what’s called “cost plus” pricing — setting your prices X% higher than it costs you to deliver the service. Instead, some things can be justifiably more expensive because of the value they add, or the time they save. In our case the target customers are web designers. They might charge in the region of $30-80/hour. A Litmus account will cost them about $50/month, so as long as we’re saving them more than an hour of time each month, it’s definitely a worthwhile purchase.

A friend of mine once told me to make customers feel like heroes. That might be being a hero in front of their boss, their client, or their peers. Tools which help people look more professional are extremely valuable to them. Aspects of a product that enhance the customer’s image in the eyes of someone important to them will in turn cause them to value the product more highly themselves. For us that aspect was our customers’ ability to publish their test results on an elegantly designed web page. That’s something our users can show their clients and feel proud of — it makes them look better. (It’s also something that some of them charge their clients extra for, as part of the total project cost.)

Differentiating price plans

With Litmus, we know from experience that we have two types of users: freelancers and agencies. Freelancers (I used to be one) don’t have as much to spend as agencies, obviously. We needed to segment our pricing in such a way that we extracted the money from agencies who could afford to pay, but still made the service affordable — and usable — for freelancers. The difficult question was how.

Limits

Perhaps you’re lucky and have an obvious limit on the usage of your application which would work to differentiate customers. Or perhaps each time they use your service it directly relates to them making more money (think Blinksale and the number of invoices you send). It’s not always that simple.

We didn’t want to limit the number of tests people could perform. If you’re fixing a site it would be frustrating to run out of tests. We came up with an alternate solution — limit the number of pages or emails you can be working on at one time. Agencies will be working on lots, whereas freelancers will be working on just a handful. When you’ve filled up your “slots” you can delete them to make room for new projects. In a team situation that’s not viable as you’d be constantly asking other people if you could remove their tests. Additionally, agencies would be working on more than a handful of pages or emails at once. Therefore, in theory, we’ve successfully divided our customers into two segments: those who are testing a handful of things at one time, and those who could be testing far more.

Features

High-priced plans can make up a very large portion of overall revenue. I’d suggest having a more expensive plan that suits businesses that have more money to spend (such as design agencies in our case). Here are a few ideas for features you can include in a high-priced plan to help it stand out to those types of buyers:

  • Multiple users
  • Priority email support (or telephone support)
  • SSL security
  • Custom branding

We added SSL and functionality for multiple users to our plan aimed at agencies. For you, the other features mentioned may be more or less useful depending on your application.

Summary

I hope some of the above thoughts and ideas are useful. I’d love to discuss them further in the comments. This is an area which often gets overlooked so please do join in the discussion and add your experience.

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2 April 2007

You know the feeling. You’re visiting an interesting website that has a service you think might be useful, but there is no way to try it out properly without parting with your hard-earned cash. And often, even if they do have a trial option, it’s set up so poorly and requires you to give up so much personal information that you give up and go somewhere else. No thanks, I don’t want to give you my home phone number.

Pingdom, my company, had long planned to include the possibility for prospective users to try out the service for free before signing up for a full account. After analyzing the different kinds of trials available for a large number of services around the internet, we felt that we had found our success formula. Even in retrospect, the few simple rules we came up with have worked really well for us. Not all online services are created equal, but I think that our approach is generally enough to suit almost everyone.

So what is this success formula I’m talking about? We’ve narrowed it down to four simple rules for how a free trial of an online service should work. Let’s go through them one by one.

Signing up for a trial account should be easy and painless

This may seem like a no-brainer, but all too many companies require you to enter a significant amount of information about yourself before allowing you to try them out. Have you ever tried signing up for something only to be met by a huge registration form with lots of required fields? Most likely yes. How did it make you feel? That in itself should tell you not to do the same yourself.

Never make someone who is interested in your service jump through hoops to get to it. Instead, go in the other direction and make it even easier to sign up for a trial than it is to sign up for the vast majority of the free email services out there.

Do not require trial users to enter their credit card information

Anyone wanting to try out your service should be sure that there is no commitment involved. Requiring a credit card sends the wrong signals.

This is a shift in mentality from services where you actively have to cancel your account before the trial ends or be automatically charged for the next month. Users should upgrade their accounts themselves, making an active choice. You can remind them about it, and if you want to sweeten the deal by offering discounts or other offers, that is fine, but make sure the customer feels safe. Let them know that their account will just expire by itself after X number of days unless they themselves choose to upgrade it.

Do not cripple the trial

There should be no blanked-out options or missing features to stop the user from fully evaluating every aspect of your service. It is very common to cripple the features available during a trial, but the potential customers want to see everything you have to offer, and you should let them. Give them what any regular, paying customer gets, but for a limited period of time.

Though perhaps not obvious, this should also include support. Depending on the nature of your service, support can be a crucial part of the user experience, and an important part of their evaluation of you. Make sure that you address the needs of your trial users as well as your regular customers. Think of them as customers in the making.

Include a "highlight bonus."

Depending on how your service is built up, this fourth point may not be essential, but if you have add-ons and extra functionality that users pay for, this is a great way to make the trial more attractive. If a visitor is looking at your trial option, have something that will tip them over the edge and dive in.

The trick here is to pick a bonus that really highlights an important feature of your service. That way you are not just randomly spending money to add another feature checkbox for the trial option. Note that it doesn’t have to be anything huge. In our case, for example, the bonus is 20 free SMS alerts, which helps show users the full potential of our site monitoring service during the trial.

In the rear-view mirror

When we launched our free trial option, sign-ups and order flow both increased drastically from day one. We didn’t have more visitors than we normally did (at first), but that just goes to show how many potential customers may be dropping by the wayside if you don’t provide a way for visitors to sample what you have to offer.

Aside from the increased order flow, a positive side effect of the trial is that our support now has to deal with much fewer questions about specific features from prospective customers, since those who are interested can easily see for themselves. Sure, you have more users to deal with, but providing your service is not overly complicated (if so, then perhaps that is something you should look into, but more on that some other time) the support load is more than worth the effort.

Yes, all the key points I’ve listed are pretty much based on common sense, but it is surprising to see how often one or more of these items are ignored. Most often you should just look to yourself. How do you want to be treated? How would you react? Again, common sense, but sometimes in our rush to innovate and therefore often complicate, it’s hard to remember the simple things.

I would strongly urge all web apps to offer a full-featured trial option following the points outlined above. If you really believe in your product, that is the right thing to do, and you should end up getting a lot of new customers who may never have discovered you otherwise.

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Future of Web Design London May 17-19 2010

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